Milano • Palermo
7-9 May 2026
Superstudio Village

Milano
7-9 May 2026
Superstudio Village

Milano
7-9 May 2026

Tickets

Speakers & content

digital design days milano 2026

Enjoy inspirational talks by world-renowned creative minds and business visionaries, along with workshops and masterclasses led by industry leaders and renowned experts.

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Emily Rickard Buck

CEO

the speaker

Emily Rickard is CEO of BUCK, one of the world's most awarded creative companies, leading 400+ artists across six cities. With 25 years of industry experience, she joined BUCK in 2012 as producer and rose through every level to CEO in 2024. During the pandemic, Emily kept the global team united, opened offices in Amsterdam and London, won BUCK's second Emmy, and launched their first video game. As CEO, she opened a 48,000 sq ft LEED Gold headquarters in LA, launched BUCK Games, and founded Residence—a network of nine creative companies. Her philosophy: "How we do things matters as much as what we do"

the studio

BUCK is a global creative company founded in 2004, spanning six cities with 400+ artists from 34 countries and $84.7 million in annual revenue. Their work for Nike, Apple, Google, Meta, Netflix, Airbnb, and Disney reaches billions daily. Iconic projects include Airbnb's "Get an Airbnb" campaign, 150+ Instagram AR filters for Rihanna and Taylor Swift, Facebook's Alegria visual identity, and Spider-Man: Across the Spider-Verse's opening sequence. BUCK's first video game, Let's! Revolution!, earned 88/100 on Metacritic. With 200+ international awards including two Emmys and Cannes Gold Lions, BUCK proves creativity is a sustainable, scalable business.

the talk

Empowering Creativity: Building a Sustainable Artistic Culture at Scale

LANGUAGE: ENGLISH

Ping pong tables, free pizza, and beer on tap aren't cutting it anymore. Emily Rickard, CEO of BUCK, reveals why investing in people through creative opportunity is the real strategy for engagement and retention. Managing 400+ artists across six cities, Emily shares concrete examples that work: developing video games, tufting rugs for charity auctions, continuous R&D, and parallel creative projects. This isn't theory—it's practical insight from running one of the world's most awarded creative companies. If you're in creative leadership, you'll leave with actionable strategies to implement immediately, whether leading five people or five hundred.